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Re: [MOD] Buff/Debuff Icons

Posted: Thu Jan 17, 2019 8:26 am
by Alyndiar
Just wanted to show what can be expected once this feature is complete :
Spoiler!
Image
Try to guess what effects are active just by looking at the icons :D
Answers are here : https://imgur.com/gallery/kZbm7Lp

Re: [MOD] Buff/Debuff Icons

Posted: Thu Jan 17, 2019 8:58 am
by Interkarma
Looks good! Thanks for posting that. :)

Re: [MOD] Buff/Debuff Icons

Posted: Mon Jan 21, 2019 2:38 am
by Narf the Mouse
From right to left:

Damage Resistance (Poison, Shock, Magic, Frost, Fire) for the first five.
Levitate.
Either Chameleon or Invisibility. I'm going to guess Invisibility.
And I have no idea about the eyes, but it'll probably be obvious once I look.

Edit: Score is 5/10.

Re: [MOD] Buff/Debuff Icons

Posted: Mon Jan 21, 2019 10:33 am
by King of Worms
I think the resistances on the right should have the same color of the "shield" and just the color of the "arrow" should change. Id keep the blue shield variant personally.

Re: [MOD] Buff/Debuff Icons

Posted: Mon Jan 21, 2019 5:17 pm
by Narf the Mouse
King of Worms wrote:
Mon Jan 21, 2019 10:33 am
I think the resistances on the right should have the same color of the "shield" and just the color of the "arrow" should change. Id keep the blue shield variant personally.
I dunno - I think maybe change the shield colour to an elemental opposite, but Daggerfall doesn't quite have that.

Re: [MOD] Buff/Debuff Icons

Posted: Mon Jan 21, 2019 6:17 pm
by King of Worms
My personal logic behind that is that energy shields are usually blue, and than this blue shield deflects various kinds of attacks... nothing spectaculary clever but... :)

Re: [MOD] Buff/Debuff Icons

Posted: Tue Jan 22, 2019 6:38 pm
by King of Worms
Im still doing the menu/hud work, and found out this image will be hard to upscale correctly.
Maybe you would enjoy drawing these anew one day... no prob if you decide otherwise.
Ive put together small sheet with icon descriptions so you can see for yourself.
Thank you VMBlast!
Icons.jpg
Icons.jpg (173.9 KiB) Viewed 846 times

Re: [MOD] Buff/Debuff Icons

Posted: Tue Jan 22, 2019 9:19 pm
by VMblast
King of Worms wrote:
Tue Jan 22, 2019 6:38 pm
Im still doing the menu/hud work, and found out this image will be hard to upscale correctly.
Maybe you would enjoy drawing these anew one day... no prob if you decide otherwise.
Ive put together small sheet with icon descriptions so you can see for yourself.
Thank you VMBlast!
Icons.jpg
Yeah for sure. I was thinking about it earlier, however never got chance to tackle with it (wuz doing icons). I think Im done with the icons...for now. We have them enough for starters. But yea those ones for the spell making hud, that could be interesting. The only thing I cant say when, since Ive increasingly having less available time for this. Ill post them here one by one as make them ofc. ;)

PS -thanks for the graphics -this helps a lot! ;)

Re: [MOD] Buff/Debuff Icons

Posted: Tue Jan 22, 2019 10:35 pm
by King of Worms
Thanks for considering it mate!
Really appreciated. And no worries about the time .)

Re: [MOD] Buff/Debuff Icons

Posted: Wed Jan 23, 2019 12:47 am
by Alyndiar
So, here is v0.1 of VMblast New Spell Icons with my recolors. I've seen the comments on the shield icons and I might make the changes later this week.
Here's a preview of the Icon Atlas :
Spoiler!
Image
And here is the file :
https://www.dropbox.com/s/rkyzudqqh2xa7 ... 1.zip?dl=0

Installation : Extract to <DFU_folder>/DaggerfallUnity_Data/StreamingAssets/