Made my first mod, need some help
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- Posts: 3
- Joined: Mon Jan 07, 2019 4:32 pm
Made my first mod, need some help
So after some trial and error, I finally got my first crack at injecting 3d assets to work. I was replacing the skull on a staff torch, and just used an asset from the unity store, which I'll replace with my own model now that I get the basic concept. However when I went to try another I ran into problems. I'm attempting to replace the hay stack billboard with a 3d Asset. I got the record number, imported my model into unity and renamed it. But when I load up the game its still the billboard. The torch was Texture.210 and the torch was 6-0 through 6-3. So when I named my torch 210_6 that was fine and it worked perfect in the game. The Hay Stack is Texture 198_6-0 and I've tried naming the asset that, and just 198_6 neither works, but my torches still do. I should note that I'm putting them both in the same mod. Each asset doesn't need its own mod file, correct? Any advice would be appreciated.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
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Re: Made my first mod, need some help
I think ushould ask The Lacus, he knows all about this stuff. Maybe write him a PM with a link to this thread.
Sry I cant help more. I guess you already read the modding tutorials, because some of your models work...
Sry I cant help more. I guess you already read the modding tutorials, because some of your models work...
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
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DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Made my first mod, need some help
Might be a different texture. Can you tell the name of town/location where you're testing?