Excellent! Our community could definitely benefit from your experience.Oh Unity is not a problem for me. I'm a game developer full time so I've plenty of experience.
Those are some really neat looking material you show in your video. I'll definitely be keeping my eye on your Project Tremors game. It looks pretty interesting.
I've been working on (well, it's actually stalled a bit lately) a real-time sprite impostor system that you might find useful.
It's tentative name is "Spriter" and it can create faux 2D sprites from 3D models with realtime lighting, similar to enemies in "Prodeus" if you've heard of that.
I should mention that it only works in Unity, so it probably won't suit your needs unless you decide to port your project to Unity.
Just curious, but why did you decide to build Project Tremors in GZDoom instead of Unity or UE4?
@KoW:
Actually, I could really use that as well! Do you have that information in a spreadsheet? If not, I wouldn't mind just having the folder if you don't mind!I can help with that, I still have that god damned folder.
Excluding the unused textures is a must before u start.
I can as well pack it and send it to you.. the folder structure is very handy!