PBR Materials for classic textures

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MasonFace
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Re: PBR Materials for classic textures

Post by MasonFace » Thu May 16, 2019 1:00 pm

Oh Unity is not a problem for me. I'm a game developer full time so I've plenty of experience.
Excellent! Our community could definitely benefit from your experience. :P

Those are some really neat looking material you show in your video. I'll definitely be keeping my eye on your Project Tremors game. It looks pretty interesting.

I've been working on (well, it's actually stalled a bit lately) a real-time sprite impostor system that you might find useful.

It's tentative name is "Spriter" and it can create faux 2D sprites from 3D models with realtime lighting, similar to enemies in "Prodeus" if you've heard of that.

I should mention that it only works in Unity, so it probably won't suit your needs unless you decide to port your project to Unity.

Just curious, but why did you decide to build Project Tremors in GZDoom instead of Unity or UE4?

@KoW:
I can help with that, I still have that god damned folder.
Excluding the unused textures is a must before u start.
I can as well pack it and send it to you.. the folder structure is very handy!
Actually, I could really use that as well! Do you have that information in a spreadsheet? If not, I wouldn't mind just having the folder if you don't mind! :)

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King of Worms
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Re: PBR Materials for classic textures

Post by King of Worms » Thu May 16, 2019 10:07 pm

You mean the god damned folder? 😂 Sharing is caring :) I will pack the folder and send it tomorrow.. will be better than spredsheet because there are actual vanila textures in the subfolders...

I will just go thru it to ensure its correct and complete

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King of Worms
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Re: PBR Materials for classic textures

Post by King of Worms » Fri May 17, 2019 4:47 pm

Ok here is the god damned folder :lol:
If you do all the textures there, you should be complete.

I cleaned it up so its easier to navigate

and I forgot to add this... its questionable, because these textures are already covered by the Handpainted models by Alexander Sig...
but if you a completionists, and want to do those as well, add texture archives:

071 (store shelves)
072 (store shelves)
081 (store shelves)
088 (wagon)

I have the same for SPRITES if needed.

GDF TEXTURES:
https://mega.nz/#!H2QWBSrC!JdehaGEN1LQx ... uJh45DDTTk
Last edited by King of Worms on Sat May 18, 2019 1:53 pm, edited 1 time in total.

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MasonFace
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Re: PBR Materials for classic textures

Post by MasonFace » Fri May 17, 2019 7:48 pm

Thanks for the GDF of the textures!

I would also like the GDF for the sprites!

Thanks!

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King of Worms
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Re: PBR Materials for classic textures

Post by King of Worms » Sat May 18, 2019 1:52 pm

Here goes!
But this one might be not as helpful as the textures catalog.
I cleaned it and make it more useful anyway.

It contains sprites only from TEXTURES section of the Daggerfall imaging.
There are CIF sprites (casting hands, werewolf hands, weapons 1st person) - those are not included here.

I feel those are different kind than the stuff in this pack. And dont need a catalogue, as all are used anyway.

GDF SPRITES:
https://mega.nz/#!zmRCjaQC!lzGrz8VBr_-U ... p3DUijII0k

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