Guild Quest List Menu

Discuss modding questions and implementation details.
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Baler
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Guild Quest List Menu

Post by Baler » Wed Jun 05, 2019 12:02 pm

Brainstorming an idea in relation to guild quests.

Idea:
Instead of randomly picking from pool of available quests the player would be presented with a UI popup listing all available quest, ordered from lowest rank to highest available based on rank.

reason:
Trying to find a higher rank quest can sometimes be a pain. Cycling through Get Quest button -> No -> Ok over and over is tedious.

I see that in "DaggerfallGuildServicePopupWindow.cs" in section "protected override void GetQuest()" it already gets some of this information "appropriate pool".

Anyways..
Upon clicking the Get Quest button at said guild you'd be presented with something like this:
Able to pick an available quest.
Example: Fighter's guild Rank ~10.
examplemenu.png
examplemenu.png (21.61 KiB) Viewed 584 times
Then after you select the quest and hit okay it would present you with the normal Yes/No + Quest text.
Last edited by Baler on Wed Jun 05, 2019 12:50 pm, edited 1 time in total.
Part thief, part warrior & wannabe wizard.
I can read C# & C++ well but can't write it.

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Hazelnut
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Re: Guild Quest List Menu

Post by Hazelnut » Wed Jun 05, 2019 12:44 pm

Was there meant to be an image in your post? I can't see it if there was... just the word Image.

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Baler
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Re: Guild Quest List Menu

Post by Baler » Wed Jun 05, 2019 12:51 pm

Hazelnut wrote:
Wed Jun 05, 2019 12:44 pm
Was there meant to be an image in your post? I can't see it if there was... just the word Image.
I use imgur.com for 99.9% of my image hosting and I'm 100% sure it never has issues display images on any forum. so it seems odd that you wouldn't see it. Anyways... I've re-uploaded the very basic example image to the forums directly as an attachment.

Likely I need a post count of 10 or more to post images properly, anti bot stuff. Fairly common practice (default setting) on modern forums.

edit: There now i'm at 10 posts, can you see this image? Image
Part thief, part warrior & wannabe wizard.
I can read C# & C++ well but can't write it.

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Jay_H
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Re: Guild Quest List Menu

Post by Jay_H » Wed Jun 05, 2019 2:23 pm

I could see it before and after :)
Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with many all-new quests.
Progress on fixing classic quests here.

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Hazelnut
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Re: Guild Quest List Menu

Post by Hazelnut » Wed Jun 05, 2019 4:50 pm

Interesting mod idea for sure. Might be that imgur is blocked for me at work. People usually used attachments here which has added benefit of not disappearing at a later date.

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mikeprichard
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Re: Guild Quest List Menu

Post by mikeprichard » Wed Jun 05, 2019 4:56 pm

Great idea, Baler; I would really appreciate something like this. And welcome to the forums!

BansheeXYZ
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Re: Guild Quest List Menu

Post by BansheeXYZ » Thu Jun 06, 2019 8:58 am

I remember talking about this in another thread. I like the idea of giving quests names and seeing new quests appear as you are promoted. It solves the problem of being unaware what quests just got unlocked via promotion, which happens silently in classic.

However, I don't like the idea of being able to repeat right away. You should be forced to complete quests you've never completed before being allowed to repeat a prior quest. Being able to reach top rank just by repeating "rat infestation" 20 times just seems stupid as hell. Make the player earn his rank by completing the full circuit of quests.

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Baler
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Re: Guild Quest List Menu

Post by Baler » Thu Jun 06, 2019 10:03 am

BansheeXYZ - That sounds like a personal playstyle preference. Nothing is stopping you from enjoying the game that way as is. It's a single player game so how other people enjoy playing the game doesn't affect you.
I understand in order to rank up one has to repeat some quests but there is a solution to that, custom quest!
Here is one example of custom quests, shout out to Jay_H Daggerfall Unity Quest Pack #1. There are other members of the community also working on custom quests. This seems like it would alleviate the repetition of doing the same quests over and over you express. :)
Part thief, part warrior & wannabe wizard.
I can read C# & C++ well but can't write it.

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King of Worms
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Re: Guild Quest List Menu

Post by King of Worms » Sun Jun 09, 2019 3:21 pm

This looks like something I would use.
The yes/no/repeat is not something I enjoy doing too much ;)

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EpicSpellsword404
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Re: Guild Quest List Menu

Post by EpicSpellsword404 » Tue Jun 11, 2019 4:16 pm

How about something like a quest board, which would generate a number of jobs for the player to pick and choose from? That way there would be more control if you're bored of certain quests, but there wouldn't be cheating with things like spending a day killing rats in one city to reach max rank in the fighter's guild.
Elona Quest Board.PNG
Elona Quest Board.PNG (359.28 KiB) Viewed 376 times

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