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Re: Guild Quest List Menu

Posted: Fri Aug 09, 2019 7:19 pm
by Firebrand
Hazelnut wrote: Fri Aug 09, 2019 6:50 pm Where did you get your quest files from? They're different from master and thus contain other changes - or more accurately they don't contain Jay's fixes that were merged 3 weeks ago!

Looks like you're either running a pre-alpha build or your alpha is messed up somehow. May be worth figuring out what's going on here.

I probably should have stipulated that you download/clone the master repo and used the files direct from there. My bad. :oops:

Anyway, I can simply disable those changes in the GitHub destop app before I commit - it's really useful for that kinda stuff, even if I have to use cmd line a lot more than the authors should be happy with.
I went here:
https://github.com/Interkarma/daggerfall-unity

then I clicked on the green button Clone or Download, then Download ZIP. I downloaded the zip when I started this work, so yesterday... I have no idea why it's not the latest version :? :? :?

Re: Guild Quest List Menu

Posted: Fri Aug 09, 2019 7:39 pm
by Hazelnut
Well that's weird, you did exactly the right thing. :?

Re: Guild Quest List Menu

Posted: Fri Aug 09, 2019 8:44 pm
by Firebrand
I noticed however something strange: a few days earlier, I downloaded the source the same way and got a file named daggerfall-unity-master.zip. When I downloaded it yesterday morning, the name was different and has got lots of letters and numbers at the end :?

If I try to download the source now, I got again daggerfall-unity-master.zip, which now I can suppose is the up-to date version.

I really don't know what happened :lol: :lol: :lol:

Re: Guild Quest List Menu

Posted: Fri Aug 09, 2019 9:58 pm
by Hazelnut
The letters and numbers were a specific commit hash. You must have somehow been browsing at some point in history when you downloaded. Mystery solved.