Replacing sounds with loose files

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Azteca
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Joined: Tue Mar 26, 2019 12:38 am

Replacing sounds with loose files

Post by Azteca » Tue Jul 30, 2019 5:07 pm

Hello,

I have some sounds from my work-in-progress sound replacement mod I'd like to try out in-game. I poked around in the StreamingAssets folder but didn't find anywhere to drop sound files.
Do I have to make a .dfmod to try them out?
If not, the sounds need to be .ogg, right? Do they need to be any particular sample rate (44.1 or 48kHz)?

Thank you.

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Jay_H
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Joined: Tue Aug 25, 2015 1:54 am

Re: Replacing sounds with loose files

Post by Jay_H » Tue Jul 30, 2019 5:14 pm

Have you checked here? :) viewtopic.php?f=22&t=427#p3635

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Azteca
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Joined: Tue Mar 26, 2019 12:38 am

Re: Replacing sounds with loose files

Post by Azteca » Tue Jul 30, 2019 5:34 pm

D'oh. I promise I searched! Thank you.

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TheLacus
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Re: Replacing sounds with loose files

Post by TheLacus » Tue Jul 30, 2019 6:43 pm

Please note the documentation for the mod system is available at dfworkshop.net/projects/daggerfall-unity/modding/. Is linked on the first post of that topic, which now is only used for support. ;)
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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