Replacing sounds with loose files

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Azteca
Posts: 129
Joined: Tue Mar 26, 2019 12:38 am

Replacing sounds with loose files

Post by Azteca »

Hello,

I have some sounds from my work-in-progress sound replacement mod I'd like to try out in-game. I poked around in the StreamingAssets folder but didn't find anywhere to drop sound files.
Do I have to make a .dfmod to try them out?
If not, the sounds need to be .ogg, right? Do they need to be any particular sample rate (44.1 or 48kHz)?

Thank you.

Jay_H
Posts: 3419
Joined: Tue Aug 25, 2015 1:54 am

Re: Replacing sounds with loose files

Post by Jay_H »

Have you checked here? :) viewtopic.php?f=22&t=427#p3635
Farewell DFU community! My time here has been a joy.

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Azteca
Posts: 129
Joined: Tue Mar 26, 2019 12:38 am

Re: Replacing sounds with loose files

Post by Azteca »

D'oh. I promise I searched! Thank you.

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TheLacus
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Joined: Wed Sep 14, 2016 6:22 pm
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Re: Replacing sounds with loose files

Post by TheLacus »

Please note the documentation for the mod system is available at dfworkshop.net/projects/daggerfall-unity/modding/. Is linked on the first post of that topic, which now is only used for support. ;)
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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