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Updating conversation text

Posted: Thu Aug 01, 2019 4:01 pm
by Shinino
So after playing a bit of this, the conversations just .... really need help. BADLY.

So I was able to find out that these are stored in text.rsc in the Daggerfall install (I.e. not part of Unity itself) and originally could be edited with dfvtext.exe, which requires VB5 runtimes. I've been trying to get this working, but am having issues -- anyone else working on this stuff, and have tips on how to get the editor working (or another editor that will work)?

I've gotten the editor working. This is goign to be very much trial and error, as I"m going to need to see it fail in order to fix it. So here's what I'd like people to do: Find cases where the writing is ... poor, and copy the exact string. Once I have the exact string, I can find it, and I can update it.

Example: It's really easy. You'll want to go The Toad and Goat is a ways south of here -- I can fix that to "It's really easy. %hnt. -- which means it'll say 'It's really easy. The Toad and Goat is a ways south of here.'\

EDIT: Resarch has shown me that %hnt = Direction of location. -- which, if this were true, would mean the conversation dialogue would be fine. So it seems that %hnt in text.rsc actually is 'name and direction of location'.

So the question at this point becomes: Is %hnt being 'name and direction of location' something that is normal for Daggerfall, i.e. not related to DF Unity? Or is it something that changed in the port to DF Unity. I'm gonna do some testing with the original game to see.

Another edit:

So playing base DF, using DF Setup -- verified that this is an issue in the original game. I did see one instance where it simply said a location, but every other time it was 'name and direction of location'. So it looks like %hnt isn't just direction. I can go with this.

Re: Updating conversation text

Posted: Fri Aug 02, 2019 5:02 am
by BansheeXYZ
I'm aware of these grammatical errors, as are most people who've played at length. These are bugs and will probably get fixed at some point before final. The quest files are full of them too, I'm going through each questfile and documenting them. Missing words, wrong words, missing punctuation, wrong punctuation, etc.

Re: Updating conversation text

Posted: Fri Aug 02, 2019 2:07 pm
by Shinino
So my question is this:

Will the reference for %hnt be changed to direction only at some point? If so, then me fixing the text to account for this would be a mistake, and I can just fix typos and bad grammar.

If not, then I can update the account for %hnt being 'name and direction of'.

Re: Updating conversation text

Posted: Mon Oct 26, 2020 4:10 pm
by Ferital
I tried to fix all of these issues here.