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Re: Releasing via NexusMods

Posted: Sat Aug 17, 2019 9:19 pm
by FieldsingAround
The Daggerfall Unity Nexus is starting to look really good! There's some great feedback on reddit — making plenty of people happy to see mod releases up on Nexus.

Re: Releasing via NexusMods

Posted: Sat Aug 17, 2019 9:56 pm
by Jay_H
Let's hope those mod categories get implemented soon; they're certainly not necessary yet, but it's funny seeing everything listed as "Miscellaneous" ;) And great work stirring up interest on Reddit. This is a very good beginning.

Re: Releasing via NexusMods

Posted: Sun Aug 18, 2019 11:44 am
by King of Worms
Just a question, why the files Ive uploaded have this attribute?

Virus scan
Some files not scanned


How can I make those files tested?

Thank you!

Re: Releasing via NexusMods

Posted: Sun Aug 18, 2019 11:53 am
by BigBizkit
FieldsingAround wrote:
Sat Aug 17, 2019 9:03 am
Thanks for reaching out Stefan!

Some standard categories would be great — most of the categories Morrowind has will be relevant to Daggerfall Unity — categories below would be immediately useful:

Audio - Music
Audio - SFX and Voices
Books and Scrolls
Guilds/Factions
Quests and Adventures
New Locations
Gameplay Effects and Changes
Modders Resources and Tutorials
Models and Textures
Overhauls
User Interface
Utilities
Thanks for that, I'll get these implemented when I am back in the office.

As for files not having been scanned for viruses: that would be because they exceed the file size limit for our scanner. We are, however, in the process of rebuilding the upload system and file scanning system - so that is subject to change.

Have a good weekend all!

Re: Releasing via NexusMods

Posted: Mon Aug 19, 2019 2:33 pm
by Jay_H
Mods now have categories! Clever stuff! Thank you :)

Re: Releasing via NexusMods

Posted: Mon Sep 09, 2019 4:58 pm
by FieldsingAround
Daggerfall Unity mods now also getting featured on Nexus Mods facebook page: https://www.facebook.com/nexussites/pho ... =1&theater

How is everyone finding the platform so far, a few weeks in?

Re: Releasing via NexusMods

Posted: Mon Sep 09, 2019 5:14 pm
by Jay_H
Magnificent. I frequently update my Quest Pack files and the replacing process is a little clumsy, but I give the whole thing a 95/100.

Re: Releasing via NexusMods

Posted: Mon Sep 09, 2019 9:23 pm
by King of Worms
I like it, I can upload loads of pictures of the mod, and I can easily see the numbers of downloads for each OS.
Also, the problems with ppl unable to download thru the MEGA links I have been using in the past are now sorted ofc

Re: Releasing via NexusMods

Posted: Tue Oct 01, 2019 9:33 am
by BigBizkit
Good news, everyone!

We have created an extension for our mod manager Vortex which allows the seamless installation/uninstallation of mods for Daggerfall Unity. The extension is tested and will be included in the build soon.

That being said, if you are a mod author for Daggerfall Unity note the following:

Vortex will treat "Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets" as the game's mod folder.

So if you want your mod to be installed properly please pack it with that in mind. For example: if your mod contains quests, spell icons, and quest packs do this:

Create a "Quests", a "SpellIcons", and a "QuestPacks" folder and put the relevant files in the appropriate folder. Pack all those folders into a 7z file or similar and upload it to Nexus Mods.

That will ensure the mod is installed properly through Vortex.

An example of a mod that would work with Vortex due to the way it is packed is "D.R.E.A.M." by KingOfWormsDFU: https://www.nexusmods.com/daggerfalluni ... ?tab=files


Thanks, guys! I am glad to see so many great mods for DFU already on our site!

Best regards,
Stefan

Re: Releasing via NexusMods

Posted: Tue Oct 01, 2019 10:07 am
by Hazelnut
Are you saying that .dfmod files that need to go into StreamingAssets/Mods need to be packaged differently? You only refer to loose files when most mods are already packaged into dfmod files.