Releasing via NexusMods

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l3lessed
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Re: Releasing via NexusMods

Post by l3lessed » Tue Oct 01, 2019 4:11 pm

Sweet. Can we release custom DFU builds also? I'm not building a seperate mod yet, but instead working with the base engine. I plan on transferring over to a seperate mod, but until I figure out if I can and get it build, can you provide a category of some type of complete engine rebuilds?
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Kamer
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Re: Releasing via NexusMods

Post by Kamer » Tue Oct 01, 2019 4:13 pm

Hazelnut wrote:
Tue Oct 01, 2019 10:07 am
Are you saying that .dfmod files that need to go into StreamingAssets/Mods need to be packaged differently? You only refer to loose files when most mods are already packaged into dfmod files.
I would assume that would also apply to dfmods as well. Packing it together like Mods>example.dfmod would be the way to do this. Though we'd probably have to include the Windows/Mac/Linux versions as separate downloads rather than the all in one pack like most do now.

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Interkarma
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Re: Releasing via NexusMods

Post by Interkarma » Tue Oct 01, 2019 10:16 pm

Well this is amazing news for the DFU community and its mod creators. Thank you. :)

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King of Worms
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Re: Releasing via NexusMods

Post by King of Worms » Tue Oct 01, 2019 10:19 pm

Just the top 4 downloaded mods have a total of 10 000 downloads, thats not bad Id say. About 2,5k downloads each ;)

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Jay_H
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Re: Releasing via NexusMods

Post by Jay_H » Tue Oct 01, 2019 11:59 pm

I changed my quest pack to Vortex compatibility. Now I need to do so with the other two. Not bad.
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BigBizkit
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Re: Releasing via NexusMods

Post by BigBizkit » Fri Oct 04, 2019 9:44 am

Regarding .dfmod files having to be packaged differently:

No, I don't think so. As long as the folder structure I pointed out is followed it should just work.
Stefan, Community Manager @NexusMods.com

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TheLacus
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Re: Releasing via NexusMods

Post by TheLacus » Mon Oct 28, 2019 5:04 pm

BigBizkit wrote:
Tue Oct 01, 2019 9:33 am
Good news, everyone!

We have created an extension for our mod manager Vortex which allows the seamless installation/uninstallation of mods for Daggerfall Unity. The extension is tested and will be included in the build soon.

That being said, if you are a mod author for Daggerfall Unity note the following:

Vortex will treat "Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets" as the game's mod folder.

So if you want your mod to be installed properly please pack it with that in mind. For example: if your mod contains quests, spell icons, and quest packs do this:

Create a "Quests", a "SpellIcons", and a "QuestPacks" folder and put the relevant files in the appropriate folder. Pack all those folders into a 7z file or similar and upload it to Nexus Mods.

That will ensure the mod is installed properly through Vortex.

An example of a mod that would work with Vortex due to the way it is packed is "D.R.E.A.M." by KingOfWormsDFU: https://www.nexusmods.com/daggerfalluni ... ?tab=files


Thanks, guys! I am glad to see so many great mods for DFU already on our site!

Best regards,
Stefan
Thank you for doing this, it works fine on Vortex 1.0.5 with manually imported archives. The only issue i found is that i'm not able to enable Download with manager button on Nexus website; is this going to be added at a later time?
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TheLacus
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Re: Releasing via NexusMods

Post by TheLacus » Fri Jan 03, 2020 9:16 pm

The button has appeared 🎉
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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