I'm wanting to add a building to an existing city (Daggerfall). I'm wanting it to be considered a shop (orange in map) and have a name that shows up on the map + when you interact with the house.
I'm okay with modifying an existing shop, or adding my own.
Modding Tutorials: World Data Overrides
- joshcamas
- Posts: 83
- Joined: Mon Sep 21, 2020 7:01 am
- Hazelnut
- Posts: 2662
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Modding Tutorials: World Data Overrides
You can do that fairly easily by using the building replacement stuff, however this affects every location the block is used. Also the name is constructed from a seed, providing a custom name may need a bit more work but it's not something I've looked into.
If you want the shop to only be in daggerfall then you'd need to create a new RMB block with your shop and modify daggerfall to use that.
If you want the shop to only be in daggerfall then you'd need to create a new RMB block with your shop and modify daggerfall to use that.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- joshcamas
- Posts: 83
- Joined: Mon Sep 21, 2020 7:01 am
Re: Modding Tutorials: World Data Overrides
Ahh gotcha. The issue I'm running into is getting the custom name, it looks like that might not be supported right now, sadly
(
