New localities
- Yagiza
- Posts: 120
- Joined: Wed Jul 31, 2019 5:16 pm
New localities
Is it possible to add new localities (cities, temples and homes) via mod?
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: New localities
If you don't have a problem editing text files I think you can. Hazelnut explains it in this thread: viewtopic.php?f=22&t=2857
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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- Hazelnut
- Posts: 3015
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: New localities
Yes it's coming soon, you posted this question just a few posts above the thread I'm creating to document the world data system which means maybe you should read a bit more...
I'm very concious of the comment that Uncanny Valley made about the original building world data override functionality and how it was very poorly documented and wish to avoid that this time. (although I thought I'd done a good job last time)
I just created the first annotated example which has taken roughly 2 hours to make. I'd quite like some feedback about whether this is worth it or not? Does it make sense and is it clear? Feedback in this thread would be great!
I'm very concious of the comment that Uncanny Valley made about the original building world data override functionality and how it was very poorly documented and wish to avoid that this time. (although I thought I'd done a good job last time)
I just created the first annotated example which has taken roughly 2 hours to make. I'd quite like some feedback about whether this is worth it or not? Does it make sense and is it clear? Feedback in this thread would be great!
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Yagiza
- Posts: 120
- Joined: Wed Jul 31, 2019 5:16 pm
Re: New localities
Thank you. I will investigate it.Hazelnut wrote: ↑Wed Oct 16, 2019 7:36 pm Yes it's coming soon, you posted this question just a few posts above the thread I'm creating to document the world data system which means maybe you should read a bit more...
I'm very concious of the comment that Uncanny Valley made about the original building world data override functionality and how it was very poorly documented and wish to avoid that this time. (although I thought I'd done a good job last time)
I just created the first annotated example which has taken roughly 2 hours to make. I'd quite like some feedback about whether this is worth it or not? Does it make sense and is it clear? Feedback in this thread would be great!