Is it possible to add a new town on the world map? I tried and failed.Hazelnut wrote: ↑Mon Oct 14, 2019 2:46 pm Towns
The RMB blocks used for overworld locations like towns cannot currently be overridden, only individual buildings in an RMB block can be altered. This is because the serializer doesn't handle the 2D array used for the ground data. I'm sure it can be extended to do so if there's enough demand for this feature.
UESP has a useful set of pages showing the existing blocks of the game here: https://en.uesp.net/wiki/Daggerfall:Blo ... apPItem.29
Altering an existing town building
I just dumped Ripwych Commons of Daggerfall and modified the file, following the manual above. When I try to use the file I got, the game just hangs on startup. When I run it in Unity Editor, I see that System.NullReferenceException trown in ExteriorAutomap.OnMapPixelChanged(), 'cause ContentReader is null.
I attached the file I try to use.