Thought drop this question, as its the last large bug I'm stick on for my combat/animation project.
When I walk forward and do a forward stab, the forward movement actually affects the sprite/animation offset position.
So, if I stand still, and stab forward, I get a normal, smooth animation. Offsets render between sprite changes exactly where they should, and the animation smooths out.
However, if I am walking, and I stab and keep moving forward, the offset positions seem to actually lag behind causing the animation to start doing a weird frame jumping as it transitions to each of the sprite frames.
Anyone know how movement could possibly affect sprite rendering and offsetting?
One other weird thing, when I hold down run, and do an attack, it seems to get rid of it after a moment. To me, this is an indication it has something to do with movement speed affecting rendering in some way.
When I get home today, I'll get a video up of what I am referencing.
Movement Affecting Sprite offsets
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Movement Affecting Sprite offsets
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Daggerfall Unity mods: Combat Overhaul Mod
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My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.