Need Assist on Saving Data to Save File
Posted: Mon Dec 16, 2019 6:15 am
I have my outfit manager done. It meets the basic features I set out to create and users were requesting. However, I can't release it until I figure out how to save an integer and a dictionary variable to the save file to give permanency to player created outfits between play sessions. Can anyone provide an example script file of this? The website documentation shows the basic code, but it doesn't show it within a script file. This leaves me confused about how it works, and I rather not spend days figuring it out, if I could get an assist.
Also, is there any easy way to call a user input window in some form? The last feature I want is for players to be able to name their outfits.
Here's the current feature list
- It has an endless expanding dictionary to hold an endless amount of outfits.
- It duplicates every outfit slot exactly, including unequipped slots, and updates armor values.
- You can override outfit slots to update and replace older outfits.
- You can delete outfits to create empty slots.
- Smart controls ensure player only has 1 extra empty slot no matter how many outfits created and saved.
- pop-up UI messages to explain what is happening with the controls.
- basic debug log messages to assist in player debugging and development.
Also, is there any easy way to call a user input window in some form? The last feature I want is for players to be able to name their outfits.
Here's the current feature list
- It has an endless expanding dictionary to hold an endless amount of outfits.
- It duplicates every outfit slot exactly, including unequipped slots, and updates armor values.
- You can override outfit slots to update and replace older outfits.
- You can delete outfits to create empty slots.
- Smart controls ensure player only has 1 extra empty slot no matter how many outfits created and saved.
- pop-up UI messages to explain what is happening with the controls.
- basic debug log messages to assist in player debugging and development.