Hey there I got a question. First of all I'm completely naive when it comes to all this. This might have been answered before but I could not find anything.
So I am working on some custom armor designs. They are just simple Loose Files atm. I have used the vanilla textures files as templates, and painted over them in photoshop. As you can see in the comparison image, a lot of shading has been lost and some pixles have been replaced with black and grey etc. (I'm guessing it's a compression issue, since I tried to run my png file through an online compressor. It did give me a different result in game, but not for the better. Worse actually.)
I assume there is something else I need to do with my files, but as I said I'm cluless. Any insight would be much appreciated.
Texture compression(?)
- King of Worms
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Re: Texture compression(?)
Try using a png file which has not been processed by online png compression. That step is unnecessary anyway
Edit: what bit depth u using? If 64, change to 32
Edit: what bit depth u using? If 64, change to 32
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- King of Worms
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Re: Texture compression(?)
Thinking about it, just post those boots loose file here, I will download and check it.
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Re: Texture compression(?)
Yeah I do. Just tried it once. It's 32bit.King of Worms wrote: ↑Tue Dec 17, 2019 6:48 pm Try using a png file which has not been processed by online png compression. That step is unnecessary anyway
Edit: what bit depth u using? If 64, change to 32
251_0-0 (Male Nord)
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- King of Worms
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Re: Texture compression(?)
It appears all right to me.
Do you have "Compress modded textures" enabled? Try disabling it. Its in the Advanced options / Enhancements
If this doesnt help, the problem might be cause by the fact its used as a loosefile. Packing it in the DFMOD and selecting proper attributes in Unity inspector might solve the issue.
Do you have "Compress modded textures" enabled? Try disabling it. Its in the Advanced options / Enhancements
If this doesnt help, the problem might be cause by the fact its used as a loosefile. Packing it in the DFMOD and selecting proper attributes in Unity inspector might solve the issue.
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