Texture compression(?)
Posted: Tue Dec 17, 2019 5:52 pm
Hey there I got a question. First of all I'm completely naive when it comes to all this. This might have been answered before but I could not find anything.
So I am working on some custom armor designs. They are just simple Loose Files atm. I have used the vanilla textures files as templates, and painted over them in photoshop. As you can see in the comparison image, a lot of shading has been lost and some pixles have been replaced with black and grey etc. (I'm guessing it's a compression issue, since I tried to run my png file through an online compressor. It did give me a different result in game, but not for the better. Worse actually.)
I assume there is something else I need to do with my files, but as I said I'm cluless. Any insight would be much appreciated.
So I am working on some custom armor designs. They are just simple Loose Files atm. I have used the vanilla textures files as templates, and painted over them in photoshop. As you can see in the comparison image, a lot of shading has been lost and some pixles have been replaced with black and grey etc. (I'm guessing it's a compression issue, since I tried to run my png file through an online compressor. It did give me a different result in game, but not for the better. Worse actually.)
I assume there is something else I need to do with my files, but as I said I'm cluless. Any insight would be much appreciated.