Location Leveled List

Discuss modding questions and implementation details.
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apprihensivsoul
Posts: 10
Joined: Sun Apr 01, 2018 7:53 pm

Location Leveled List

Post by apprihensivsoul » Sat Dec 21, 2019 7:41 am

One thing I always wanted from the earlier TES games was a wider leveled list that included more biased varieties of enemies based on dungeon type and region. Morrowind and on have always done this really well, but in Daggerfall you're always likely to run into skeletons and liches as you are bandits and atronachs. Elemental swaps of liches or other magical non-daedric foes, and seperate bandit/monster leveled lists could fix this, is there a way to do this?

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pango
Posts: 2051
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
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Re: Location Leveled List

Post by pango » Sat Dec 21, 2019 7:54 am

Hi,
Have a look at Unleveled mobs mod

(and Unleveled world discussion)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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