Discuss modding questions and implementation details.
2 posts • Page 1 of 1
- Posts: 10
- Joined: Sun Apr 01, 2018 7:53 pm
One thing I always wanted from the earlier TES games was a wider leveled list that included more biased varieties of enemies based on dungeon type and region. Morrowind and on have always done this really well, but in Daggerfall you're always likely to run into skeletons and liches as you are bandits and atronachs. Elemental swaps of liches or other magical non-daedric foes, and seperate bandit/monster leveled lists could fix this, is there a way to do this?