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DaggerfallUnity.Instance.TerrainTexturing = new HiResTerrainTexturing();
As far as a repository, no, I don't have one. I only have internet access on my phone right now, so Git is non-trivial to set up.
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DaggerfallUnity.Instance.TerrainTexturing = new HiResTerrainTexturing();
My apologies, Ive been using that branch ever since Hazelnut made those changes for me and he definitely explained them but they didnt stick with me obviously.Jeoshua wrote: ↑Sun Dec 29, 2019 6:06 am Ding! We have a winner. There are substantial changes here to the terrain texturing system, including an Interface, a default, and the required entries in DaggerfallUnity to do as described. I knew I wasn't crazy!
Honestly all that needs to be in the base game before I can use it to release anything, tho. But it's good enough for me to play around with. I just don't want to be doing this just for my benefit, it's would love to be able to share once I have something finished.