Voiced Greetings
Posted: Tue Feb 18, 2020 12:51 pm
Different greetings are randomly played if the player is near them (like the later TES games) based on gender, race, reputation, and class. Support for static NPCs can also be attained in the future, the only problem is that they don't provide data on certain attributes (such as race).
I have a rudimentary implementation on Github that uses .wav files, but doesn't factor in anything before selecting a greeting:
https://github.com/jefetienne/daggerfal ... be0d0d3b02
There can be a number of different voice actors who say a number of different phrases. It kind of comes out to the hundreds if we were serious about it, but if we could get it to the same greeting parity of later TES games, that would be amazing and the game feel much more like the later ones. However, for the sake of convenience, we would like to find a cross-platform C#/.NET-compatible library for text-to-speech (which we still need to find).
I might not get to working on this mod in the immediate future, but you guys are more than welcome to brainstorm on this post or fork my code and expand it even further
I have a rudimentary implementation on Github that uses .wav files, but doesn't factor in anything before selecting a greeting:
https://github.com/jefetienne/daggerfal ... be0d0d3b02
There can be a number of different voice actors who say a number of different phrases. It kind of comes out to the hundreds if we were serious about it, but if we could get it to the same greeting parity of later TES games, that would be amazing and the game feel much more like the later ones. However, for the sake of convenience, we would like to find a cross-platform C#/.NET-compatible library for text-to-speech (which we still need to find).
I might not get to working on this mod in the immediate future, but you guys are more than welcome to brainstorm on this post or fork my code and expand it even further