So I'm doing a little experiment with the classic SKY textures. But I'm not sure how (or even if) I get them to load in the game. The naming convention does not quite fit how the folders are named.
Can I rename the files:
SKY00.DAT_0-0.png
SKY00.DAT_0-1.png
etc?
Or is it:
SKY00_0-0.png
SKY00_0-1.png
etc?
I'd test, but there are so many files and so much hassle with macros to change all the images I figured I'd just ask here before proceeding.
Texture replace SKY files?
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
- pango
- Posts: 3347
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Texture replace SKY files?
Maybe someone will prove me wrong, but I think those textures are not moddable (yet)
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Texture replace SKY files?
Replacement of sky textures (SKYxx.DAT) is not supported.
Also see DaggerfallSky.cs if someone wants to make a PR.
Also see DaggerfallSky.cs if someone wants to make a PR.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Texture replace SKY files?
Thanks guys.
I’m glad I asked before doing a bunch of image editing work for no result
I’m glad I asked before doing a bunch of image editing work for no result
- pango
- Posts: 3347
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Texture replace SKY files?
A year ago I tried to run the classic backgrounds thru undither to remove the dithering in a smart way, and get smoother truecolor results...
First, it did not work perfectly, because undither assumes the Floyd-Steinberg algorithm was used, and a lesser algorithm has been used in Daggerfall skies (original image, and zoom on the shadow of the large cloud): And secondly, I found no support for modded textures, even of the same resolution
First, it did not work perfectly, because undither assumes the Floyd-Steinberg algorithm was used, and a lesser algorithm has been used in Daggerfall skies (original image, and zoom on the shadow of the large cloud): And secondly, I found no support for modded textures, even of the same resolution
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Texture replace SKY files?
Personally, I just wanted to make SKY textures that did not have the mountains in the horizon. They often look weirdly out of place with the long view distance and Mountains & Hills.
- King of Worms
- Posts: 4752
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Texture replace SKY files?
I can provide really nice quality upscales.. but yes, its not implemented
Thing is, it will still look off because of the way it is rendered...
Thing is, it will still look off because of the way it is rendered...
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- pango
- Posts: 3347
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Texture replace SKY files?
... And looping back to previous idea...King of Worms wrote: ↑Thu Mar 19, 2020 9:36 pm Thing is, it will still look off because of the way it is rendered...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart