There is this new feature and I wasnt able to find any documentation for it.
I suppose its for terrain textures. Id like to use it, but not sure how exactly
Any directions are welcomed, thank you!
"Texture array creator" feature in Daggerfall tools
- King of Worms
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"Texture array creator" feature in Daggerfall tools
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- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
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Re: "Texture array creator" feature in Daggerfall tools
Well I had a info from Lacus on this and I made it work (its already in DREAM 2020 r2)
I still have a feeling it helped the loading times quite a bit, more than was expected. But I did not make any measurements and I dont plan to do so.
If anyone wants to do that and needs help, let me know.
I still have a feeling it helped the loading times quite a bit, more than was expected. But I did not make any measurements and I dont plan to do so.
So u make sure all textures in the archive have same resolution. And than you select ONE archive (example: all 56 textures of the 002 desert terrain) and make a array from it. Than you continue with the rest of the archives. When done, u pack it all in a dfmod and it just works.If you want to use it, select all textures for an archive and click "Add from selection"; then build with name "archive-TexArray". The result is a .asset file, which is actually a big texture containing all source textures. Include this file in your mod (without the source textures) and you're done.
If anyone wants to do that and needs help, let me know.
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DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz