After taking forever figuring out how to replace the default pop-up menu textures with modded in textures, I quickly noticed that the "test" images I were using, which were from the exported .png texture files were coming out extremely blurry for some reason.
If anybody know, is this due to these exported files having lower resolution that the "raw" textures, or are they shrunk and looking blurry from being stretched improperly directly replacing them as I am?
Here are some examples for comparison:
[Solved] Are the exported game-file textures shrunk or lower resolution?
- Magicono43
- Posts: 1141
- Joined: Tue Nov 06, 2018 7:06 am
[Solved] Are the exported game-file textures shrunk or lower resolution?
Last edited by Magicono43 on Wed May 20, 2020 8:44 pm, edited 1 time in total.
- Kaedius
- Posts: 58
- Joined: Wed Apr 17, 2019 11:04 pm
Re: Are the exported game-file textures shrunk or lower resolution?
Are the images being imported to Unity? If so, click the image and make sure filter mode is point (no filter) in the inspector and not bi or trilinear. I think it defaults to bilinear.
- Magicono43
- Posts: 1141
- Joined: Tue Nov 06, 2018 7:06 am
Re: Are the exported game-file textures shrunk or lower resolution?
Yeah it does apparently, Burt helped me with this one as well. Thanks for the reply though, I honestly would have never thought to mess with the image settings in Unity, lol.
- Magicono43
- Posts: 1141
- Joined: Tue Nov 06, 2018 7:06 am
Re: [Solved] Are the exported game-file textures shrunk or lower resolution?
Turns out I needed to change another setting as well, otherwise it was still coming out blurry. Had to change the "Texture Type" from "Default" to "Sprite (2D and UI)".
Now the result looks pretty good:
Now the result looks pretty good: