Help With A Quest Tracking Mod Idea.

Discuss modding questions and implementation details.
Post Reply
bomishketi4
Posts: 1
Joined: Tue Jun 16, 2020 3:36 pm

Help With A Quest Tracking Mod Idea.

Post by bomishketi4 »

I'm trying to make a mod that adds a UI element to either the right or left side of the Quest log screen (there is a lot of open space on this screen). The purpose being that each element would be a sort of quest tracker that would at least tell the player how long an active quest has before it expire/auto-fails. I know the game already tracks this in the log, but I would like to make it cleaner so the player does not have to scrolls through multiple pages of the log just to see how much time they have left.

With this in mind, I started looking for the pieces of data I was going to be using to put said text on the screen, mainly what displays in the quest log how many days an active quest has before it expires. I found some useful information, but not the thing I was exactly looking for. I have seen inside some of the .txt files for quests where this value would be placed, sometimes called "=queston_" followed by the word days, but this does not really lead me anywhere.

User avatar
Alvarezz
Posts: 1
Joined: Mon Jan 25, 2021 9:06 am

Re: Help With A Quest Tracking Mod Idea.

Post by Alvarezz »

Hi,
Take a look at the quest debugger here: viewtopic.php?f=25&t=525#p5252
Hope this helps.
Alvarezz ID excel cheap essay writer

User avatar
Hazelnut
Posts: 3016
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Help With A Quest Tracking Mod Idea.

Post by Hazelnut »

bomishketi4 wrote: Tue Jun 16, 2020 3:48 pm I'm trying to make a mod that adds a UI element to either the right or left side of the Quest log screen (there is a lot of open space on this screen).
Only when you use a widescreen monitor. :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Post Reply