As I understand it, yes. That is creating a basic pathfinding map by taking the automap data from the world. I do not know or have a clue how automap really works in any detail and if it computes over to indoor maps too.
On top of that, indoor environments have a z level (Aka multiple levels), and the outdoor automap is always completely flat (1 level).
Question: Meandering behavior for enemies
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Re: Question: Meandering behavior for enemies
My Daggerfall Mod Github: l3lessed DFU Mod Github
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My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- joshcamas
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Re: Question: Meandering behavior for enemies
One trick I use for my pet mod I'm working on is to detect if the enemy's senses has a target. If it does, then enable the EnemyMotor. Otherwise, disable the EnemyMotor and take control of the enemy. Obviously this doesn't solve the meandering issue, of course. As for that, I imagine it could pick a random position, and if it is in line of sight, move there? And if it ends up stopping (hit a wall) for a certain amount of time, pick a new point?