Modding Tutorials: Asset-Injection

Discuss modding questions and implementation details.
Siwone
Posts: 3
Joined: Thu Aug 08, 2019 6:33 am

Re: Modding Tutorials: Asset-Injection

Post by Siwone » Thu Aug 08, 2019 5:53 pm

TheLacus wrote:
Thu Aug 08, 2019 5:07 pm
Thank you for report, there is an issue with current build which causes imported npcs not to be assigned this component. I submitted a fix for next build.
Nice to see such a quick reaction. Good to know the problem wasn't on my end.

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TheLacus
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Re: Modding Tutorials: Asset-Injection

Post by TheLacus » Fri Aug 16, 2019 4:58 pm

I've added console commands add_weapon, add_armor and add_clothing; they should make easier to test texture replacements for these items. The arguments are enum values from EntityEnums.cs and ItemEnums.cs. For example add_weapon Wakazashi Dwarven is a valid input for add_weapon {Weapons} {WeaponMaterialTypes}. Remember that you can use help command_name to print use instructions.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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