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Modding Tutorials: Asset-Injection

Posted: Sat Feb 04, 2017 12:50 am
by TheLacus
Mod documentation has moved to Daggerfall Workshop website.

Reserved

Posted: Sat Feb 04, 2017 12:50 am
by TheLacus
reserved

Reserved

Posted: Sat Feb 04, 2017 12:51 am
by TheLacus
reserved

Reserved

Posted: Sat Feb 04, 2017 12:51 am
by TheLacus
reserved

Reserved

Posted: Sat Feb 04, 2017 12:52 am
by TheLacus
reserved

Reserved

Posted: Sat Feb 04, 2017 12:52 am
by TheLacus
reserved

Reserved

Posted: Sat Feb 04, 2017 12:53 am
by TheLacus
reserved

Reserved

Posted: Sat Feb 04, 2017 12:53 am
by TheLacus
reserved

Re: Mesh and Texture replacement - guide

Posted: Sat Feb 04, 2017 12:32 pm
by kingOfWyrms
TheLacus wrote:The name of the Mod must be the id of the model (modelID or Archive_record).
Once we have built the Mod we can find three folders, one for each operating system. What's important it's the modelID.dfmod file.
Does this mean we'll need to have a separate asset pack for each item we're replacing?

Re: Mesh and Texture replacement - guide

Posted: Sat Feb 04, 2017 7:15 pm
by TheLacus
kingOfWyrms wrote:
TheLacus wrote:The name of the Mod must be the id of the model (modelID or Archive_record).
Once we have built the Mod we can find three folders, one for each operating system. What's important it's the modelID.dfmod file.
Does this mean we'll need to have a separate asset pack for each item we're replacing?
Yes, for now. It's my intention to integrate it more with the mod system and support importing models from mods, with load order and all, but this still requires some work.