Saw this on git few days back and got scared
But Im ofc for a optimalization.
Thing is, I honestly have no idea how much work would it be to for example convert whole DREAM mod so it can use the arrays.
One time 200ms saving is not much, but everything counts.
"No work for the garbage collector: individual textures doesn't exist at run time and they never use memory or need to be disposed." - what kind of savings does this bring please?
3rd point is no issue for me, but might help others...
HDD space is not a issue for me, I can live with that.
Making it optional is always a nice approach, but I think I will use this.