Legacy Released Mods

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Released Mods

Post by Interkarma » Sun Apr 02, 2017 8:13 am

Hey all,

I'm going to add a Mods download group to the Live Builds page soon. Right now, this will include all mods listed in first post of this topic.

If you have any updates or new mods in the works, please don't forget to post link to your updates here (or email a link to me) so I can update Live Builds page when your mod becomes available.

Also, if your mod needs a minimum build number, please don't forget to mention this so I can tag this in the download.

Thanks!

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Nystul
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Re: Released Mods

Post by Nystul » Mon Apr 17, 2017 3:26 pm

My mods are now converted to the new mod system and ready for download (I renamed them slightly to fit into the mod window and there was no need to have "mod" in their name anymore).

Distant Terrain (version 2.0.1):
get it here:
https://drive.google.com/file/d/0B1QjwG ... sp=sharing

Realtime Reflections (version 2.0.1) - make sure to unzip the zip archive with the textures to the StreamingAssets/Textures folder:
get it here:
https://drive.google.com/file/d/0B1QjwG ... sp=sharing

code on github: https://github.com/Nystul-the-Magician/dfunity-mods

for the moment disable the old mods in the Daggerfall-Unity settings (pull-request for removing all obsolete code is issued soon)

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Released Mods

Post by Interkarma » Thu Apr 20, 2017 12:04 am

I think I have all the links up to date in the first post of this topic. Could mod creators please check those links are correct and versions are up to date.

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LypyL
Posts: 474
Joined: Sun Mar 22, 2015 3:48 am

Re: Released Mods

Post by LypyL » Thu Apr 20, 2017 12:21 am

I need to update the link for my sky mod, I will do so shortly

edit: latest version here

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TheLacus
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Joined: Wed Sep 14, 2016 6:22 pm
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Re: Released Mods

Post by TheLacus » Thu Apr 20, 2017 5:46 pm

Real grass links to an old version, this is the correct one.
I'll give you a link to the new version of loading screen ASAP.

Edit. here
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Released Mods

Post by Interkarma » Thu Apr 20, 2017 10:40 pm

Cheers guys, links updated in first post. :)

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Nystul
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Joined: Mon Mar 23, 2015 8:31 am

Re: Released Mods

Post by Nystul » Wed Apr 26, 2017 10:28 pm

new versions of my mods that are compatible with the upcoming texture array terrain changes (pull request issued)
do not use with old versions of daggerfall unity - so don't use until the pull request is integrated

Distant Terrain - version 2.1.0:
https://drive.google.com/file/d/0B1QjwG ... sp=sharing


Realtime Reflections - version 2.1.0:
https://drive.google.com/file/d/0B1QjwG ... sp=sharing

all the other mods from other contributors are unaffected by the changes and should work without problems

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Interkarma
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Re: Released Mods

Post by Interkarma » Thu Apr 27, 2017 7:31 am

This is awesome! :) Live builds have been updated and I've updated your mod links in first post.

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Arl
Posts: 199
Joined: Sun Mar 22, 2015 10:57 am

Re: Released Mods

Post by Arl » Thu Apr 27, 2017 12:51 pm

Odd, but in this last build loading a save game gets me a black screen with just compass and color bars visible (music is playing normaly and the compass moves).

Well, this is the trait with constantly updated builds, things may get twisted momentarily, I just felt like reporting it since it's actually the first time something bad happens testing this builds on my part.
My Deviantart page, I have some Daggerfall stuff in there.

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Interkarma
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Re: Released Mods

Post by Interkarma » Thu Apr 27, 2017 1:00 pm

Thanks for the report Arl. Latest build (Windows #64) appears to be working OK on my side. Just a few things to try:
  • If running any mods, please disable them and try again. If a particular mod seems to be causing the problem, check for updated version in first post of this topic.
  • Try setting "EnableTextureArrays = False" in your settings.ini. This will turn off the new terrain texturing system and fall back to the previous setup.
  • If all else fails please send me a copy of your problem save game and a copy of log for review. Let me know if any help needed finding these.
It might also be worth setting up a new thread in bug reports so we don't derail the mods thread. :lol:

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