[RESOLVED] How Would You Make Guild Service Shop Stock Persistent?
Posted: Thu May 06, 2021 12:14 am
I'm having quite a difficult time trying to implement this in my project, that being making the inventories of the various guild services such as potion sellers and magic item vendors persistent just like the shelves of normal shops. I have been attempting through multiple methods but I keep getting stuck at some point and realizing that the way I am trying to do won't work, or I can't seem to make it work like I would expect.
I am feeling lost right now on this one, my main idea was trying to do it like Oblivion does where a loot-pile of sorts would be placed somewhere out in the void of the cell and would be the holder of the items, which would then later be used to supply the service window items, just like it works with the shop shelves, but in this case it would not be directly activating the loot-pile in question but "remotely" where the static NPC would be somehow tied to the loot-pile in this way.
But I am having a lot of difficulty in trying to implement this it seems. How might you consider doing this? Or even some advice on what I should look would be helpful, I have been looking at so many different related scripts but have become confused on how I would exactly do this, thanks for any insight.
I am feeling lost right now on this one, my main idea was trying to do it like Oblivion does where a loot-pile of sorts would be placed somewhere out in the void of the cell and would be the holder of the items, which would then later be used to supply the service window items, just like it works with the shop shelves, but in this case it would not be directly activating the loot-pile in question but "remotely" where the static NPC would be somehow tied to the loot-pile in this way.
But I am having a lot of difficulty in trying to implement this it seems. How might you consider doing this? Or even some advice on what I should look would be helpful, I have been looking at so many different related scripts but have become confused on how I would exactly do this, thanks for any insight.