I'm in the process of updating the mod, and was considering stealing an item from the player if their purse is empty, but this is a bit of a tricky area.
Currently the logic ignores the following items:
- Items marked IsQuestItem
- Items marked IsArtifact
- Items marked IsEquipped
- Items that weigh more than half a kilo
- Items with item.value greater than 1000
I'd be interested in other's thoughts on this.