I been trying to figure out exactly how to make and item useable, as in, using it from the inventory. Is this documented somewhere? I been searching the forums and I just can't find anything about it.
Also, while I have managed to add a custom item with a ItemTemplate (as seen below), some values aren't directly obvious of what they do. Would appreciate some help.
[
{
"index": 151,
"name": "Casual Pants",
"baseWeight": 0.5,
"hitPoints": 150,
"capacityOrTarget": 0,
"basePrice": 5,
"enchantmentPoints": 40,
"rarity": 1,
"variants": 4,
"drawOrderOrEffect": 10,
"isBluntWeapon": false,
"isLiquid": false,
"isOneHanded": false,
"isIngredient": false,
"worldTextureArchive": 204,
"worldTextureRecord": 0,
"playerTextureArchive": 239,
"playerTextureRecord": 16
}
]
How to make an item useable from the inventory?
- Uncanny_Valley
- Posts: 221
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- Jay_H
- Posts: 4072
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Re: How to make an item useable from the inventory?
Not an expert myself, but one known example is from Magicono's Repair Tools mod. Rather than poking around and trying to decipher it myself, I'll link to the mod's scripts: https://github.com/magicono43/DFU-Mod_R ... er/Scripts
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: How to make an item useable from the inventory?
If you just need to make an existing inventory item usable (instead of additional ng a new item) you can easily do it like this:
https://github.com/ajrb/dfunity-mods/bl ... sm.cs#L145
Also, if you add any new items with new indexes, make sure to register it here: viewtopic.php?f=27&t=3023
https://github.com/ajrb/dfunity-mods/bl ... sm.cs#L145
Also, if you add any new items with new indexes, make sure to register it here: viewtopic.php?f=27&t=3023
- Hazelnut
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Re: How to make an item useable from the inventory?
There's two different ways to do it, the first is for simple items as Ralzar showed above. Generally use this register approach for items where you're not creating a custom class for it... i.e. vanilla items you want to add use behaviour to. The other way is overriding the use method like this: https://github.com/ajrb/dfunity-mods/bl ... tem.cs#L55
Ralzars Climates & Calories mod has several custom items that I coded and they're good examples too.
Lastly, nice to see you back around UV!
Ralzars Climates & Calories mod has several custom items that I coded and they're good examples too.
Lastly, nice to see you back around UV!
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods