As an offtopic, while nobody cares, I still feel the need to elaborate on my decision for having an odd resolution on sprites.
While it did start as an oversight, I still decided go with it. It's ultimately a tradeoff between consistency and accuracy.
Most of original higher resolution sprites have a height of ~120-130p, scalling 182 sprites evenly 2x, would bring them to ~160-170p. As one of my goals was to be concistent with other Daggerfall sprites, it didn't seem the right way to go. My method does introduce some stretching and odd scaling, but after some manual tweaking it's not really noticeable in game.
Spoiler!