Or any other similar one? Is that doable?
https://github.com/ArthurBrussee/Vapor/ ... /README.md
https://github.com/ArthurBrussee/Vapor
How hard is to implement this free volumentric system to DFU?
- King of Worms
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How hard is to implement this free volumentric system to DFU?
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Re: How hard is to implement this free volumentric system to DFU?
I think it could be done in some technical form form what I'm seeing in documentation.
The system, according to the readme, only needs the object attached to the player Camera and then all light sources need an object attached to them to render the fog correctly. At that point, it should run.
So, the mod would need to be able to load all the vaporware resources in some form, which I think can be done. After that, it is setting up a script to do the two following things:
The system, according to the readme, only needs the object attached to the player Camera and then all light sources need an object attached to them to render the fog correctly. At that point, it should run.
So, the mod would need to be able to load all the vaporware resources in some form, which I think can be done. After that, it is setting up a script to do the two following things:
- attaching the needed vaporware object to the player camera for fog rendering.
- As for the lights, this could also done at runtime by scanning the rmbblocks for all light source objects and then attaching the vapor object to it.
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