Discussion on armor

Discuss modding questions and implementation details.
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NikitaTheTanner
Posts: 285
Joined: Sun Oct 18, 2015 7:57 pm

Re: Discussion on armor

Post by NikitaTheTanner » Thu Sep 07, 2017 9:50 pm

Couple more images for light armor.

Padded armor - some interesting options, though some of these have too much clutter on them I think. Ideally, this set should fit everyone - soldiers, bandits, adventurers, etc. Still, nice designs.

Image

Leather armor - still cool, but with more protective elements, like an actual pauldron:
Image

It's not perfect armor, but I agree with ironmask that the leather set needs to be more protective overall and I am thinking of something like this in the end. Keep the aesthetic, but add some actual defence to it.

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NikitaTheTanner
Posts: 285
Joined: Sun Oct 18, 2015 7:57 pm

Re: Discussion on armor

Post by NikitaTheTanner » Sun Sep 10, 2017 10:08 pm

Found some awesome concepts by Beyond Skyrim for High Rock, I will post them here as I thought we might incorporate some of their ideas in the future. They really go for that celtic look, which I think actually works very well! All credit goes to these guys, hope they do not mind - https://www.darkcreations.org/forums/fo ... r-of-dawn/

Padded armor:
Image

Leather armor:
Image

Chainmail/Guard armor:
Image

Iron armor:
Image

Steel armor:
Image

Silver armor:
Image

Adamantium armor:
Image

Orcish armor:
Image

ironmaskofhell
Posts: 44
Joined: Fri Aug 18, 2017 7:20 pm

Re: Discussion on armor

Post by ironmaskofhell » Mon Sep 11, 2017 12:12 am

I like the idea of making some of the armor look Celtic looking. I also think It would be a cool idea to make high rock look more Celtic to make the culture and buildings a little more unique.

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LorrMaster42
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Joined: Thu Dec 24, 2015 12:09 am

Re: Discussion on armor

Post by LorrMaster42 » Mon Sep 11, 2017 2:54 pm

I'd say allow color swapping to allow multiple types of armor across multiple designs, but still limit it based on the material.

Chainmail armor could be any material type, save for the bracers, boots, and helmet which should be part of the plate armor designs. Chainmail could be worn on top of padded armor, but below plate armor.

The iron armor design should be left mostly as iron-only as loot. Maybe some poor elven soldiers could have elven versions of it, or a well-to-do commoner could have a steel version of it. All other materials with this design should be left for crafting only, as most armorsmiths who can use better materials would make more fancy armor.

The steel armor design could also be used for many different materials based on who is wearing it. Elven and orcish varients could exist depending on where the soldier is from. The steel and silver armor look a little too similar, save for the cloth on top.

Adamantium armor should be left as adamantium-only, maybe with the exception of and ebony version of it either for crafting or as an exceptionally rare piece of loot.

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soup can harry
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Joined: Sun Dec 02, 2018 6:30 pm

Re: Discussion on armor

Post by soup can harry » Sun Dec 02, 2018 11:23 pm

hey i know this discussion is old but id thought id add my 2 cents in. I found some armors that id thought would looked cool in daggerfall

http://www.tforum.info/forum/uploads//p ... 139463.jpg


https://swordmaster.org/uploads/2009/ku ... _14vek.jpg


https://i.pinimg.com/originals/04/e2/92 ... d21f19.jpg

http://www.globaleffects.com/C_pages/Re ... uit_hi.jpg


I thought these would look cool in game im assuming this is a discussion for a mod that adds extra armor designs in game so Id thought id show you these

daggerdude
Posts: 47
Joined: Sat May 23, 2015 2:22 pm

Re: Discussion on armor

Post by daggerdude » Sat Dec 15, 2018 4:30 am

I had been messing about with revamped 2d weapons armor and bodies a while back (which sadly i no longer have the files to) but my idea was to add more variants of armor to make it more interesting. One of my favorite mods for skyrim allowed you to craft any weapon in any style... I would like to see more styles.
Actually I'd love to start again on a 2d mod but i ran out of steam and changed jobs and now i'm just far too busy to take on a project of the scope i had hoped - to change every face, every helmet, every weapon, every armor. on every character doll.

daggerdude
Posts: 47
Joined: Sat May 23, 2015 2:22 pm

Re: Discussion on armor

Post by daggerdude » Mon Jan 28, 2019 4:04 am

I'm starting to plug away at my daggerfall sprite redux mod for character doll stuff, was contemplating doing racial weapons and armor. was also contemplating transitional armors such as studded leather, brigadines, and heavy vs light plate armor, ect.

If we are keeping to sprites it would be easy enough to take t pose section of models and superimpose them onto 2d ragdolls by simply putting them to an item slot. the question is how to program new items into unity and by what format and how to program that into the game engine.

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