Discussion on weapons

Discuss modding questions and implementation details.
ironmaskofhell
Posts: 44
Joined: Fri Aug 18, 2017 7:20 pm

Re: Discussion on weapons

Post by ironmaskofhell » Sun Aug 27, 2017 9:03 pm

I was about to do something like this but you beat me to it :).
Last edited by ironmaskofhell on Fri Nov 24, 2017 9:10 pm, edited 1 time in total.

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NikitaTheTanner
Posts: 266
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Re: Discussion on weapons

Post by NikitaTheTanner » Sun Aug 27, 2017 9:15 pm

I simply didn't find good images for Orcish or Mithril, that's why I included at least armor pics. Mithril is mostly for giggles, as I don't think we should simply recreate same set. Although it's nice, I suppose, even if taken straight from Middle-earth, so maybe, unless we think of something better.

I also don't think Skyrim's orcish weapons are that great, they are very crude and Orcs are supposed to be excellent blacksmiths. So I was thinking of something better, but couldn't find anything. This picture has both an awesome armor and an awesome battle axe, so I included it to give general feeling I have about Orcish set. I certainly like the armor from Skywind, so I feel that something similar will do nicely for weapons and armor.

ironmaskofhell
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Joined: Fri Aug 18, 2017 7:20 pm

Re: Discussion on weapons

Post by ironmaskofhell » Sun Aug 27, 2017 9:40 pm

ah, so maybe the orcish weapons from morrowind would be a better example.
Last edited by ironmaskofhell on Fri Nov 24, 2017 9:09 pm, edited 1 time in total.

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NikitaTheTanner
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Re: Discussion on weapons

Post by NikitaTheTanner » Wed Aug 30, 2017 9:30 pm

Dwarven weapons can draw a lot of their designs from ancient bronze weapons, mixed with some old school mechanic gear and tools. Essentially, Dwemer are a mix of ancient Assyrians with Steampunk, perhaps with a touch of atheist, even old school socialist to some extent, world-view. The remains of their civilization, such as weapons and armor, are also ancient relics, so they should show some signs of errosion. Plus, the color of bronze is sort of similar to Dwarven metal, though the latter is slightly more orange in some games.

So, for weapons, I mean something like this, for example:
Image

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NikitaTheTanner
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Re: Discussion on weapons

Post by NikitaTheTanner » Sun Sep 10, 2017 10:01 pm

Found some awesome concepts by Beyond Skyrim for High Rock, I will post them here as I thought we might incorporate some of their ideas in the future. They really go for that celtic look, which I think actually works very well! All credit goes to these guys, hope they do not mind - https://www.darkcreations.org/forums/fo ... r-of-dawn/

Iron weapons:
Image

Steel, although much closer to Silver IMO, weapons:
Image

Adamantium weapons:
Image

Narf the Mouse
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Joined: Mon Nov 30, 2015 6:32 pm

Re: Discussion on weapons

Post by Narf the Mouse » Tue Sep 12, 2017 11:48 am

Please make the warhammers, maces and axes more realistic than most games - Sleek and deadly. :)

All images from Kult of Athena, a webstore for medieval reproductions (and recommended by Youtuber Skallagrim). I have no personal experience with these items, although I would like to smash some water bottles. Lack of time/money/opportunity, though.

Edit: Images came through larger than I expected.

Reproduction medieval warhammers:

Medieval War Hammer - BK627: Image

14th Century Italian Warhammer - AH4130: Image

Reproduction medieval maces:

Arms & Armor German Flail - AA144 (technically not a mace): Image

Arms & Armor High Gothic Mace - AA193: Image

Reproduction medieval axes:

Arms & Armor Horsemans Axe - AA006: Image

Arms & Armor Danish War Axe - AA024: Image
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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