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Re: Using SLADE to Palette-ize Daggerfall Unity images
Posted: Sun Feb 07, 2021 9:46 am
by Hazelnut
I'm going to pin this, so it doesn't keep getting lost. It's far too useful to allow that to happen.
Re: Using SLADE to Palette-ize Daggerfall Unity images
Posted: Fri Jul 23, 2021 7:08 pm
by MrFlibble
Not sure if this is going to be useful, but here's a few programmes that can do the same functions of palettising images:
- Image Analyzer -- generally good at palettising with very accurate colour matches, but cannot apply dithering*. Palettes must be saved as JASC and imported into a hi/truecolor image to palettise.
- mtPaint -- slightly less accurate colour matches but offers a variety of dithering options. Palettes can be loaded directly from images
- GrafX2 -- palette editing with the option to copy colour ranges, for palette swap/remap.
*Note: Image Analyser can convert images to 256 or less colours with several dithering methods, but this only if it builds a custom palette based on the colours found in the input image. I have found no way to apply dithering when palettising using a preset, imported palette.
Re: Using SLADE to Palette-ize Daggerfall Unity images
Posted: Tue Dec 20, 2022 1:25 am
by Magicono43
No idea if this might be useful to anyone, but figured this was a good place to put this resource I just made.
Made what I believe is the Daggerfall "default" color palette using GIMP 2 and exported the palette into multiple supposedly importable formats for easier importing into various image editing software and such.
Here is the main file with various included importable palette formats:
Here is little preview of what it looks like in GIMP's palette editor tab:
- Palette Preview
- Daggerfall-Palette_Preview.PNG (8.42 KiB) Viewed 4183 times