Single mob modification?

Discuss modding questions and implementation details.
Post Reply
User avatar
Posts: 53
Joined: Mon Mar 23, 2015 12:28 am

Single mob modification?

Post by Arctus » Sun Apr 01, 2018 10:08 pm

Something that always bothered me about Daggerfall was the endgame Lord Woodborne encounter. Hours of questing, fighting, and dungeon crawling lead you to a final fight against Lord Woodborne as... a regular knight sprite. Kind of an anticlimactic encounter. Is it reasonable to put in a modified mob to replace him in the dungeon? And maybe this could be expanded to other similar situations.

User avatar
Posts: 1597
Joined: Tue Aug 25, 2015 1:54 am

Re: Single mob modification?

Post by Jay_H » Mon Apr 02, 2018 3:35 pm

I don't know how one would go about adding custom enemies in DFU (up to now there's only been silence on it, making me think it's not easy), but the actual encounter would be simple to alter. Once the enemy exists, all we'd have to do is change the quest action from "place enemy Knight at dungeon" to "place enemy WoodborneSpecial at dungeon".

If the special Woodborne enemy were always a male I think that would be a useful "bug fix" :)
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

Post Reply