Light sources (in-game)

Discuss coding questions, pull requests, and implementation details.
User avatar
Hazelnut
Posts: 849
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Light sources (in-game)

Post by Hazelnut » Sat Nov 03, 2018 9:00 pm

Hazelnut wrote:
Sat Nov 03, 2018 7:05 pm
- when any menu is open, player torch goes on behind the menu, I don't see the purpose so I assume this is a bug;
No, not a bug - no fuel is used as time is stopped.
Ah you mean even when you don't have one lit - didn't realise, anyway I've fixed that now.

Also took a stab at fixing the popup after load or new game issue, but is impossible to test the fix. Let me know if you see that happen again.

Currently all players can interact with all these previously inert objects, lighting torches etc - just doesn't have any effect unless the setting is switched on. I could disable the use actions if the setting is off, but I don't really feel it's necessary. I'm sure I'll be informed soon enough if that opinion is wrong. :)

User avatar
pango
Posts: 275
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Light sources (in-game)

Post by pango » Sat Nov 03, 2018 10:36 pm

Hazelnut wrote:
Sat Nov 03, 2018 9:00 pm
Ah you mean even when you don't have one lit - didn't realise, anyway I've fixed that now.
Sorry, bad wording on my part. Yes, it's fixed, thanks!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Post Reply