.GFX format?

Discuss coding questions, pull requests, and implementation details.
Post Reply
User avatar
Posts: 30
Joined: Sun Mar 25, 2018 12:34 am

.GFX format?

Post by numidium3rd » Fri Jul 05, 2019 3:11 pm

I've made some progress on reverse-engineering the class questions screen. I found all the necessary data for getting it to work mechanically but there are a couple of graphical things I need to work out.

The screen uses GFX files for its animations - a format I haven't seen used elsewhere in DFU. I haven't found any documentation on these files. Has anyone looked into this before?

User avatar
Posts: 4433
Joined: Sun Mar 22, 2015 1:51 am

Re: .GFX format?

Post by Interkarma » Fri Jul 05, 2019 10:23 pm

First up, thank you so much for making a start on that UI. :)

I haven't looked deeply into the GFX format, other than opening it briefly in a hex editor. I can see the image dimensions at the front (320x80). I think (guessing) from there it follows one of the other formats internally, probably close to IMG.

I'm happy to help break this down soon. My main focus right now is clearing off last few items in 0.9 roadmap and kicking pre-alpha over the fence. I'll be able to take a deeper dive soon.

Post Reply