Discuss coding questions, pull requests, and implementation details.
- Posts: 1064
- Joined: Mon Aug 12, 2019 4:32 pm
- Posts: 151
- Joined: Thu Jan 16, 2020 8:14 pm
- Location: Gallomont, Wayrest
Wow, this is absolutely incredible. Daggerfall has a perfect gameplay loop fitting for multiplayer (and even MMO if you think of the radiant quests, giant map and sprawling dungeons.) I'm going to love seeing this come into fruition, and it's sure to bump the project in popularity.
- Posts: 2862
- Joined: Sat Aug 26, 2017 2:46 pm
The OP has 4 posts, and has not logged into the forums since 2nd Feb so I suspect this is not going anywhere. I could be wrong, and maybe they're working on it but I doubt it so I wouldn't hold your breath.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods