Daggerfall Unity VR with the Vive Pro

Discuss coding questions, pull requests, and implementation details.
Post Reply
User avatar
carademono
Posts: 106
Joined: Sat Jul 11, 2020 3:20 pm

Re: Daggerfall Unity VR with the Vive Pro

Post by carademono »

I just got the Oculus Quest 2, and we need Daggerfall Unity VR! Come on, wonderful devs, you're our only hope!

User avatar
socuciustarkus
Posts: 15
Joined: Thu Aug 06, 2020 1:49 am

Re: Daggerfall Unity VR with the Vive Pro

Post by socuciustarkus »

carademono wrote: Thu Oct 15, 2020 6:56 pm I just got the Oculus Quest 2, and we need Daggerfall Unity VR! Come on, wonderful devs, you're our only hope!
Same bro, this seems sick. I'm willing to give out some cash money to devs
cringe based doomer boomer zoomer coomer groomer toomer redpill bluepill blackpill whitepill
It's all so tiring

User avatar
carademono
Posts: 106
Joined: Sat Jul 11, 2020 3:20 pm

Re: Daggerfall Unity VR with the Vive Pro

Post by carademono »

socuciustarkus wrote: Fri Oct 30, 2020 4:12 am
Same bro, this seems sick. I'm willing to give out some cash money to devs
CASH MONEY.

User avatar
Levethian
Posts: 30
Joined: Sun Jul 15, 2018 9:21 pm
Contact:

Re: Daggerfall Unity VR with the Vive Pro

Post by Levethian »

shram86 wrote: Thu Oct 08, 2020 1:35 pm Hi all, and @agamer -

"Experienced" with Unity and VR dev (including android/oculus, yuk), I have a couple headsets, one an Odyssey Plus, and a Quest 2 on the way.

Briefly hopped in the Discord and found this was basically the only place anyone is discussing VR for DFU.

1. I'd like to help wherever help is needed. 10 years tech industry experience.
2. Should decentralize to a channel in the discord or make a separate page somewhere. This is a huge effort and should be considered as such!

Let me know.
Did anyone get back to you?
Would love for this to become a thing.

User avatar
Nystul
Posts: 1483
Joined: Mon Mar 23, 2015 8:31 am

Re: Daggerfall Unity VR with the Vive Pro

Post by Nystul »

I am trying to get a daggerfall style flail with chain physics to work in VR.
After a lot of fails (and flails) it is starting to get to a point where it is fun to play around with it.
The video recording of the vr monitor window made framerate less smooth than normally, also makes the chain glitch out on 2 occasions.

see this video:

User avatar
Interkarma
Posts: 6323
Joined: Sun Mar 22, 2015 1:51 am

Re: Daggerfall Unity VR with the Vive Pro

Post by Interkarma »

Nice work! That was fun to watch.

Post Reply