Should warning appear if can't swim?
- MeteoricDragon
- Posts: 141
- Joined: Mon Feb 12, 2018 8:23 pm
Should warning appear if can't swim?
When the player can't swim because they have too much weight, should a message be displayed warning the player they are too encumbered to swim?
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Should warning appear if can't swim?
It's not a bad idea. When entering water, a message like "You are too encumbered to swim freely." might help explain to player why they sink like a stone.
From there, they can either walk, climb, magic, or reload their way out of trouble.
From there, they can either walk, climb, magic, or reload their way out of trouble.
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Should warning appear if can't swim?
Yes, otherwise there'll be bug reports about how swimming doesn't work properly
-
- Posts: 195
- Joined: Thu Apr 02, 2015 9:03 am
Re: Should warning appear if can't swim?
I never realized DF had this "funcionality" of drowning you if you are carrying a lot of things. Then again, I really dreaded water in DF and avoided it at all costs... since it usually killed me. Now I guess I know why.
-
- Posts: 379
- Joined: Fri Oct 07, 2016 10:41 am
Re: Should warning appear if can't swim?
The early Daggerfall demo actually does have such a message. "You are carrying too much to stay afloat." appears, I think at the top of the screen. Maybe we can use that.
- MeteoricDragon
- Posts: 141
- Joined: Mon Feb 12, 2018 8:23 pm
Re: Should warning appear if can't swim?
Update: I made a PR for this, in PlayerEnterExit class