I've reduced the Makefile to just the portion required. Visit my github for the current patch:
Code: Select all
name := DaggerfallUnity version := 2018.2.11f1 .PHONY: all all: $(HOME)/Unity/Hub/Editor/$(version)/Editor/Unity -quit -batchmode -logFile stdout.log -buildTarget linux64 -buildLinux64Player "build/$(name).x86_64" .PHONY: clean clean: rm -rf build/$(name)_Data rm -f "build/Daggerfall Unity Manual.pdf" rm -f build/$(name).x86_64 .PHONY: realclean realclean: clean rm -rf Library .PHONY: distclean distclean: realclean rm -rf Assets git reset --hard git checkout . -f git submodule update --checkout -f
unibuild - the little kludge that could
The key thing about this Makefile is how and when to use either "realclean" or "distclean":
realclean is going to clear out the "Library" cache which Unity generates on build - use this to do a clean rebuild
distclean is going to fully clear and reset changes that Unity caused - use this when changing unity versions
You've probably noticed that I'm not a "constant-communication" type.
Beyond the fear I harbor toward all others, most people seem to find my communication annoying, needy, presumptuous, etc.