What happens to failed quest? Do they show up on the notebook? If yes, are they somehow marked as failed?
Is it possible to delete finished quest entries purposely?
Notebook implementation
- Hazelnut
- Posts: 3015
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Notebook implementation
Yes all quests are added, with no indication regarding outcome. I simply copy the entries from current quest tab when quest ends. Yes, you can delete entries and reorder them, but I think that might be a good idea to indicate failed quests. I'll take a look at doing that.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Hazelnut
- Posts: 3015
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Notebook implementation
Have submitted a PR that gives white headings for finished quests which includes whether you completed it or failed. Should be in next build hopefully.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Jay_H
- Posts: 4061
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
- Hazelnut
- Posts: 3015
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Notebook implementation
Hey you can see enough to know what to do right?
What resolution were you using there Jay?
What resolution were you using there Jay?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: Notebook implementation
Just wrapping or removing that final line should do it. It's the one pushing out the width so much.
Can probably do without that final line IMO. It doesn't seem to communicate anything that essential after you've used the feature at least once.
Can probably do without that final line IMO. It doesn't seem to communicate anything that essential after you've used the feature at least once.
- Hazelnut
- Posts: 3015
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Notebook implementation
I've reduced the length so it's not too wide for smaller resolutions.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Notebook implementation
I like that the location now is part of the title - although I would also vote for the region (province) as it is not clear to the player in what region the location is in
- Hazelnut
- Posts: 3015
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Notebook implementation
Yes, I know. I put that in at first but had to reduce the length to fit the journal so that headings don't wrap onto a second line, which is quite important. Unfortunately, this was the first thing to go. I did add regions to map note entries though, and also if you're not in a location (town/dungeon etc) then it will just have the region name.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Notebook implementation
ah nice, I like this