Notebook implementation

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Nystul
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Re: Notebook implementation

Post by Nystul » Mon Oct 29, 2018 6:33 am

What happens to failed quest? Do they show up on the notebook? If yes, are they somehow marked as failed?

Is it possible to delete finished quest entries purposely?

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Hazelnut
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Re: Notebook implementation

Post by Hazelnut » Mon Oct 29, 2018 8:28 am

Yes all quests are added, with no indication regarding outcome. I simply copy the entries from current quest tab when quest ends. Yes, you can delete entries and reorder them, but I think that might be a good idea to indicate failed quests. I'll take a look at doing that.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: Notebook implementation

Post by Hazelnut » Mon Oct 29, 2018 10:29 pm

Have submitted a PR that gives white headings for finished quests which includes whether you completed it or failed. Should be in next build hopefully.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Jay_H
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Re: Notebook implementation

Post by Jay_H » Tue Oct 30, 2018 2:47 am

Image

You modern kids with your fancy 40" screens and your 1028x resolutions! :P My screen's too small to handle this text.
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Hazelnut
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Re: Notebook implementation

Post by Hazelnut » Tue Oct 30, 2018 8:41 am

Hey you can see enough to know what to do right? :D

What resolution were you using there Jay?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Interkarma
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Re: Notebook implementation

Post by Interkarma » Tue Oct 30, 2018 9:15 am

Just wrapping or removing that final line should do it. It's the one pushing out the width so much.

Can probably do without that final line IMO. It doesn't seem to communicate anything that essential after you've used the feature at least once. :)

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Hazelnut
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Re: Notebook implementation

Post by Hazelnut » Tue Oct 30, 2018 9:35 am

I've reduced the length so it's not too wide for smaller resolutions.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Nystul
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Re: Notebook implementation

Post by Nystul » Tue Oct 30, 2018 2:16 pm

I like that the location now is part of the title - although I would also vote for the region (province) as it is not clear to the player in what region the location is in

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Hazelnut
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Re: Notebook implementation

Post by Hazelnut » Tue Oct 30, 2018 3:00 pm

Nystul wrote:
Tue Oct 30, 2018 2:16 pm
I like that the location now is part of the title - although I would also vote for the region (province) as it is not clear to the player in what region the location is in
Yes, I know. I put that in at first but had to reduce the length to fit the journal so that headings don't wrap onto a second line, which is quite important. Unfortunately, this was the first thing to go. I did add regions to map note entries though, and also if you're not in a location (town/dungeon etc) then it will just have the region name.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Nystul
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Re: Notebook implementation

Post by Nystul » Wed Oct 31, 2018 7:20 am

ah nice, I like this

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