Light sources (in-game)

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Ralzar
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Re: Light sources (in-game)

Post by Ralzar »

Heh, this is actually included in my Werewolf mod "Lousy Lycans" that's probably going live with 0.10.26. I stick a lightsource on the player when he is in beastform. I have been considering going back to it and experimenting with light hues to see if something would create a "beast vision" feeling. Purple perhaps?

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Hazelnut
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Re: Light sources (in-game)

Post by Hazelnut »

Hmm, so it's still only local to the player. I was thinking of ambient so that it's a global effect.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Ralzar
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Re: Light sources (in-game)

Post by Ralzar »

Hm, that's right. You could actually change the light settings of the game while in beastform. I never even considered that.

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jayhova
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Re: Light sources (in-game)

Post by jayhova »

I was thinking some time ago about making lighting race-based especially for Kajit, Elves, etc. I'd like to see the ability to do low light vision as b/w. So the PC sees farther but only items like torches, spells, etc. are in color. Imagine being a Vampire Kajit able to see in absolute darkness.
Remember always 'What would Julian Do?'.

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