Armor Rating Confusion

Discuss coding questions, pull requests, and implementation details.
Post Reply
User avatar
numidium3rd
Posts: 187
Joined: Sun Mar 25, 2018 12:34 am
Location: United States

Armor Rating Confusion

Post by numidium3rd »

Apologies if this has been asked before. I'm noticing that the defense bonuses for armor pieces are different from classic. Leather grants +3, iron grants +7, and steel+9 in DFU. In classic it appears that leather grants +1, iron grants +3, and steel grants +4.

Further adding to my confusion is this UESP page (https://en.uesp.net/wiki/Daggerfall:Armor) that lists the bonuses seen in DFU. Looks like the bonuses you see in classic are the ratings from that table divided by 2 and rounded down. Are the bonuses shown in Classic's UI incorrect?

User avatar
Hazelnut
Posts: 3015
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Armor Rating Confusion

Post by Hazelnut »

I believe that classic UI incorrectly displays the armour - this was a bug identified by Allofich IIRC over a year ago.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
numidium3rd
Posts: 187
Joined: Sun Mar 25, 2018 12:34 am
Location: United States

Re: Armor Rating Confusion

Post by numidium3rd »

Ah, I see. Always good to fix bugs from classic.

Post Reply